It's always the safest to save the game during Gameplay, never in Manage Worlds. Doing so assigns the save file a new slot identifier and assures the save file remains stable. It's best you ALWAYS load into gameplay or build mode before using 'Save As'.īoth cases of these bugged save files can be fixed by just using 'Save As' into a new slot after loading into gameplay (Live Mode or Build Mode). I'm most interested in quality and realism so if you share my thoughts and you like this style of gameplay - you're in the right place. The Hypofertile Wicked Attribute (Trait) comes with a similar purpose, as any Sim with this trait will have their fertility lowered to mostly sub-1 chance. GreyNaya Animations for WickedWhims Hi community I'm creating animations for the great Wickedwhims mod by TURBODRIVER. It has a duplicated save slot identifier which can confuse what save data to load (related to mods losing data). Previously existing Infertile trait has been removed in a recent update, as its purpose was redundant with the option to modify Sims fertility in CAS Gender Settings. If you load into Manage Worlds (World View) directly from the Main Menu and 'Save As' to a new slot, that save slot is partially bugged. It's best you ALWAYS 'Save As' during gameplay or building. It has an incorrect null save slot identifier that will prevent loading some save data correctly (related to mods losing data). If you load into gameplay (Live Mode or Build Mode), then exit to Manage Worlds, and 'Save As' to a new slot on the Manage Worlds screen, that save slot is bugged. There are two cases that can cause your game save to get buggy and lose some save data.
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